Steven Profile picture
Dec 21 11 tweets 2 min read Read on X
STOP using a soft paywall.

After driving 10M+ installs with apps, here’s why I go with a hard paywall, and you should too:
First, make your app completely free to install.

Let your potential users into your app, and show them what they're going to get:

Walk them through a survey to remind them of:

· the problem they have
· the pain they experience
· what happens if they don’t act

Then they hit the hard paywall.
A hard paywall making the users commit to a 3-day free trial.

They can't access the app without committing first.

They can cancel anytime.

But they have to decide right now.
Why this works:

You're hitting users with the paywall at peak motivation.

Right after reminding them of their pain.

Right after showing them the solution.

When they want it most.
The exact flow in PuffCount:

Welcome screen.
Value screens showing them the features.
Social proof. A few questions to understand their pain.

And then boom, we have the paywall.

Every step before the paywall is designed to make them want to pay.
We're priming the users through the onboarding:

The survey reminds them of their pain points.

The value screens show them exactly what they'll get.

By the time they hit the paywall, they're already sold.
The hard paywall filters out tire kickers.

Only serious users who actually have the problem you're solving will commit to the trial.

Soft paywalls let people browse, lose interest, and leave.

Hard paywalls force the decision at peak motivation.
Soft paywall: browse first, decide later, motivation fades, conversion drops.

Hard paywall: decide now, at peak motivation, before momentum dies, higher conversion.
This is how I monetized PuffCount.

This is the model every successful subscription app uses.

If you look at any successful mobile app in the store right now, they have this exact pattern.

Free download. Prime through onboarding. Hard paywall at peak motivation.
Don't let users browse and lose interest.

Force the decision when they want it most.

Free to install, strategic onboarding that reminds them of their pain, hard paywall requiring
commitment before access.

That's how you convert free users into paying subscribers.
If this helped, RT here and follow @StevenCravotta for more mobile app content

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More from @StevenCravotta

Aug 29
I've seen apps burn $10k on ads and get 500 downloads.

This new fashion app spent $0 and got 17M views + 10k downloads.

Here's exactly how they did it (Copy this to go viral with simple iPhone videos): 👇
The app is called Closetly.

It’s like the Clueless movie, but AI instead of 1995.

You try on outfits virtually inside your closet.

So far, it’s pulling 10k monthly downloads

Here’s what they did smarter than everyone else: Image
Instead of showing the tech, they told stories around it.

Every video starts with a situation:

“My boyfriend HATES my outfits.”

So what happens?

She’s meeting his parents, picks a wild fit. He disagrees.

Then, he pulls out an iPad, opens Closetly, and picks something “appropriate.”Image
Read 10 tweets
Jul 22
95% of apps die before they hit 10k users.

Mine didn’t. I scaled to 1M installs & $44k MRR.

Here’s how I’d get my first 10k users if I had to start from scratch:

🧵👇
When you're starting, growth feels impossible.

You're posting into a void, getting 7 downloads.

I’ve been there.

What you need are repeatable tactics:
1: Post on Reddit

Reddit is insane to get your mobile app off the ground.

Drop your app in the subreddits listed below.

Share your story, not just the link.

This drives real feedback and real users. Image
Read 11 tweets
Jun 19
I built an app, hit $44K MRR, and sold it.

Here’s the exact tool stack to scale without a big team: Image
When building an app, you have different stages and different tools.

Let me walk you through each phase, showing the tools I use:
Phase 1: Research

This is where you come up with the idea for your app.

People love to skip this, so let me make this clear:

Do not skip the Research Phase, here’s why:
Read 18 tweets
Jun 5
Most people think building an app costs lots of money.

But what if I told you you can create an app for under $1,000?

I’ve done it, and I’m sharing the exact process.
I started at 16 with $1,000, no coding skills, and zero experience.

If I can do it, so can you.

Let’s break it down:
There are three methods to build an app on a budget:

1: Acquire an existing app
2: Reskin an app template

Both are super simple, cost-effective, and you can do them as a beginner

Here’s how:
Read 18 tweets
May 26
If your onboarding sucks, your app won't make any money.

I exited 2 mobile apps at 27 because I mastered onboarding.

Steal my $45k MRR onboarding flow:
An onboarding flow is the first experience users have with your app.

So it should turn visitors into paying customers.

Let's start with the first screen:
First, there is a “congratulations screen”

You are reaffirming the good decision your user made.

After this, I have a long onboarding flow by design.

So let’s break it down step by step:
Read 11 tweets
May 9
How I built a $40k/month onboarding flow:

The key is introducing 'positive friction' Image
An onboarding flow is the first experience users have with your app.

My onboarding flow allowed me to turn more visitors into paying customers.

Here is my 40k/mo onboarding flow breakdown:
First, there is a “congratulations screen”

We are reaffirming the good decision that the user made.

After this, we have a pretty long onboarding flow by design

So let’s break it down step by step:
Read 10 tweets

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