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CEO @SonzaiLabs @TeleMafia // 存在 // prev game designer @limitbreak & investor @delphi_digital
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Sep 7, 2022 10 tweets 6 min read
Insights from @DappRadar x @BGameAlliance Blockchain Gaming Report #7

🧵 Image August -- 847,000 daily unique active wallets, mostly driven by @WAX_io (40% of gaming activity)

Hive, home to @splinterlands, has 169,000 daily UAWs
Aug 29, 2022 16 tweets 8 min read
FREE-TO-OWN

The new web3 model that will change game monetization forever.

Breaking down @limitbreak 's and @DigiDaigaku 200M raise: ImageImage Gave some hints to it, but @gabrielleydon concretized the principles in their press release.

FREE-TO-OWN

Has two aspects:
(1) The community begins for FREE.
(2) The NFTs they get, are OWNED by them.
(3) Those NFTs are factories that generate new NFTs (for gameplay, cosmetics).
Jul 28, 2022 8 tweets 3 min read
Rise of Kingdoms -- or, what does it feel like to be King?

Analyzing a commercially successfully MMORTS / 4X game (>60M downloads, >1 billion USD revenue) to set the ground for play-and-earn crypto gaming thesis

🧵 We conduct a breakdown of gameplay into economic, spatial, military, social and political gameplay factors

Rise of Kingdoms is an MMORTS 4X game, which simulates politics and the games that come along with that

Competing in RoK is more like Eve Online than Clash of Clans
Apr 18, 2022 4 tweets 2 min read
“make sure the game is fun” is too low resolution (and therefore, unhelpful) a take

yes, it’s a goal

but games with millions of players don’t just get there magically

they have serious infra, processes to find fun & product roadmaps, and need to be funded … and they need to be capitalized well to begin that “fun-finding” process.

and they need to be paid for over time, because who will continue maintaining a game?

get hip to it here…

metaversus.substack.com/p/play-and-earn
Apr 18, 2022 5 tweets 2 min read
Monetization in play-and-earn relies on [1] velocity and [2] investment

It means creating a stable base, which makes players to want to invest (emotionally, socially) in your game world

A short🧵 [1] Velocity

Play-and-earn ecosystems are strongest when they rely on secondary market transactions to grow

There needs to be enough depth, width (aka, complexity) in the economy so that opportunities for trade emerge

Every friction is an opportunity

metaversus.substack.com/p/level-6-how-…
Apr 16, 2022 7 tweets 3 min read
1/ @crypto_raiders $1 Million Dollar Tournament

2,500 players
1 million US dollars in prizes.

The mint will happen in the 2nd half of May.

🧵 2/ 2,500 access passes will be available to mint.

They will be minted in tiers (not random!), using $AURUM, the currency token for @crypto_raiders.

Players, and $RAIDER stakers get higher priority for the allow-list.
Apr 16, 2022 6 tweets 2 min read
Need to boost my power level to be over 9000

As promised... I will share one GameFi tokenomics resource or take, for every 5 retweets

GameFi tokenomics is an interdisciplinary skillset

It involves knowledge of:

Tokenomics [Supply schedules? Utility of a token -- for whom, when and how?]
DeFi primitives
Game Design
Game Economy Design
Game Economics
Behavioral Economics

We will share resources / thoughts here
Apr 7, 2022 6 tweets 2 min read
lancaric.me/user-acquisiti…

Reflections with @matejlancaric on user acquisition in web2 games vs user acquisition in web3 games

🧵1/ We had a discussion

Why does programmatic UA work in web2 games (leading them to scale potentially to over 1m revenue per day) while we haven't seen much use of that toolset in web3 games?



2/
Mar 8, 2022 14 tweets 7 min read
🧵 On successful blockchain game concepts

-> Leaning into new affordances for new gameplay experiences Whether play to earn, play and earn, or simply a game, games are products that need a demand side

You must have willing buyers for whatever virtual goods are produced in your game

Most concepts I see have been supply side innovation (the way content is distributed / created)
Feb 18, 2022 11 tweets 5 min read
🧵 0/ How blockchain & NFTs enhance player experience, and can transform the business of games

A thread. 1/ The history of monetization of games is full of tension b/w devs & gamers

To gamers, NFTs are the latest in a long line of schemes

Microtx, advertisements are things that players put up with to play for free

We must articulate how this tech transforms player experience
Dec 8, 2021 8 tweets 4 min read
Thread: 3 potential responses to the NFT hate.

1. Give up. Go back to regular life.

Accept their premise that crypto in games is an absolute scam.

Never, ever explore the potential of what could be made.

…miss out when amazing games come out that demonstrate the theses. 2. Stay silent and anonymous to avoid conflict.

Smile and nod, memes like ngmi — which are actually designed to preserve the headspace and diamond hands of crypto users.

Hands in pocket and silent, when someone says “have you heard of this Ubisoft NFT stuff? Ridiculous!”

🤷‍♂️
Dec 7, 2021 4 tweets 1 min read
sectorizing marketplace accessibility is terribly underrated as a core gameplay mechanic

depth introducing a spatial element to gameplay doesn't have to come in a full 3d game

chess is a game with a spatial element -- position of things matter, and the state of a valid chess game can be represented purely by a list of valid moves
Nov 30, 2021 15 tweets 4 min read
Thread of threads —

play and earn,
blockchain x games,
game economy design,
articles & crypto gaming takes

⬇️ First: read Metaversus,
your primer to play-to-earn design

metaversus.substack.com
Nov 28, 2021 12 tweets 3 min read
2500 followers game yay

Every 10 likes on this tweet, I will tweet one take on Wolf Game (until I’m out of takes) The base Wolf Game is an asymmetric game played completely on-chain. It’s set up to have two classes of players:

(1) Sheep (prey)

(2) Wolves (predators)
Nov 18, 2021 9 tweets 3 min read
A 5-minute glossary for blockchain games — what is “blockchain gaming”?

Blockchain Gaming: An emerging field where games are built with blockchain serving an infrastructural or foundational purpose in the game.

More definitions 🧵👇 NFT games: Games which use the blockchain primitive, non-fungible tokens, as core elements of gameplay / the game’s economy.

- Note the distinction.
Oct 25, 2021 24 tweets 12 min read
Blockchain games — a taxonomy

How does one classify blockchain games?

Informed by two core concepts: true digital ownership, and Layer 0 is People True Digital Ownership implies that a player can own their assets and trade them.

The dev cannot stop the player from trading their assets.

Imagine selling your World of Warcraft char and buying it back later. That is against ToS. But the norms of TDO says yes, and cut us in Image