The new web3 model that will change game monetization forever.
Breaking down @limitbreak 's and @DigiDaigaku 200M raise:
Gave some hints to it, but @gabrielleydon concretized the principles in their press release.
FREE-TO-OWN
Has two aspects: (1) The community begins for FREE. (2) The NFTs they get, are OWNED by them. (3) Those NFTs are factories that generate new NFTs (for gameplay, cosmetics).
Jul 28, 2022 • 8 tweets • 3 min read
Rise of Kingdoms -- or, what does it feel like to be King?
Analyzing a commercially successfully MMORTS / 4X game (>60M downloads, >1 billion USD revenue) to set the ground for play-and-earn crypto gaming thesis
🧵
We conduct a breakdown of gameplay into economic, spatial, military, social and political gameplay factors
Rise of Kingdoms is an MMORTS 4X game, which simulates politics and the games that come along with that
Competing in RoK is more like Eve Online than Clash of Clans
Apr 18, 2022 • 4 tweets • 2 min read
“make sure the game is fun” is too low resolution (and therefore, unhelpful) a take
yes, it’s a goal
but games with millions of players don’t just get there magically
they have serious infra, processes to find fun & product roadmaps, and need to be funded
… and they need to be capitalized well to begin that “fun-finding” process.
and they need to be paid for over time, because who will continue maintaining a game?
GameFi tokenomics is an interdisciplinary skillset
It involves knowledge of:
Tokenomics [Supply schedules? Utility of a token -- for whom, when and how?]
DeFi primitives
Game Design
Game Economy Design
Game Economics
Behavioral Economics
Reflections with @matejlancaric on user acquisition in web2 games vs user acquisition in web3 games
🧵1/
We had a discussion
Why does programmatic UA work in web2 games (leading them to scale potentially to over 1m revenue per day) while we haven't seen much use of that toolset in web3 games?
-> Leaning into new affordances for new gameplay experiences
Whether play to earn, play and earn, or simply a game, games are products that need a demand side
You must have willing buyers for whatever virtual goods are produced in your game
Most concepts I see have been supply side innovation (the way content is distributed / created)
Feb 18, 2022 • 11 tweets • 5 min read
🧵 0/ How blockchain & NFTs enhance player experience, and can transform the business of games
A thread. 1/ The history of monetization of games is full of tension b/w devs & gamers
To gamers, NFTs are the latest in a long line of schemes
Microtx, advertisements are things that players put up with to play for free
We must articulate how this tech transforms player experience
Dec 8, 2021 • 8 tweets • 4 min read
Thread: 3 potential responses to the NFT hate.
1. Give up. Go back to regular life.
Accept their premise that crypto in games is an absolute scam.
Never, ever explore the potential of what could be made.
…miss out when amazing games come out that demonstrate the theses. 2. Stay silent and anonymous to avoid conflict.
Smile and nod, memes like ngmi — which are actually designed to preserve the headspace and diamond hands of crypto users.
Hands in pocket and silent, when someone says “have you heard of this Ubisoft NFT stuff? Ridiculous!”
🤷♂️
Dec 7, 2021 • 4 tweets • 1 min read
sectorizing marketplace accessibility is terribly underrated as a core gameplay mechanic
depth
introducing a spatial element to gameplay doesn't have to come in a full 3d game
chess is a game with a spatial element -- position of things matter, and the state of a valid chess game can be represented purely by a list of valid moves
Nov 30, 2021 • 15 tweets • 4 min read
Thread of threads —
play and earn,
blockchain x games,
game economy design,
articles & crypto gaming takes
⬇️
First: read Metaversus,
your primer to play-to-earn design
Every 10 likes on this tweet, I will tweet one take on Wolf Game (until I’m out of takes)
The base Wolf Game is an asymmetric game played completely on-chain. It’s set up to have two classes of players:
(1) Sheep (prey)
(2) Wolves (predators)
Nov 18, 2021 • 9 tweets • 3 min read
A 5-minute glossary for blockchain games — what is “blockchain gaming”?
Blockchain Gaming: An emerging field where games are built with blockchain serving an infrastructural or foundational purpose in the game.
More definitions 🧵👇
NFT games: Games which use the blockchain primitive, non-fungible tokens, as core elements of gameplay / the game’s economy.
- Note the distinction.
Oct 25, 2021 • 24 tweets • 12 min read
Blockchain games — a taxonomy
How does one classify blockchain games?
Informed by two core concepts: true digital ownership, and Layer 0 is People
True Digital Ownership implies that a player can own their assets and trade them.
The dev cannot stop the player from trading their assets.
Imagine selling your World of Warcraft char and buying it back later. That is against ToS. But the norms of TDO says yes, and cut us in