Daniel Bystedt Profile picture
Senior character artist at Embark studios. My opinions may not reflect those of my employer https://t.co/2aN431ppIm
Jan 6, 2021 19 tweets 5 min read
I got asked about my sculpting workflow in Blender, so I'd thought I'd share some quick notes When I start with a character I am usually exploring the size relation between the different body parts. I REALLY recommend that you use separate objects for each body part volume.