Alexander Freed Profile picture
Alias: Alexander Marsh Freed. NY Times bestselling author of video games, novels, and comics. FoxNext, BioWare, Del Rey, Dark Horse, etc. Pleasantly eccentric.
Nov 10, 2022 72 tweets 12 min read
Worldbuilding with a Purpose: Linear Media, Shared Worlds, and Interactive Narrative

(or, you know, books and movies and video games and pen-and-paper games)

a very long thread, because one of you asked for it Let's start by defining terms: For our purposes, worldbuilding is the process of defining a history, geography, physical laws, cultural norms, magic systems, etc., for a fictional universe in ways which may or may not be revealed in story.
Nov 8, 2022 5 tweets 2 min read
Thanks to @newedgeswordmag for the shout-out. I've been excited to see the growth of a more inclusive, forward-looking version of sword-and-sorcery over the past few years, but only recently really appreciated how rapidly new outlets are springing up. It's a hard genre to define, especially once you get past its stereotypes. In my head, S&S is "fantasy picaresque with dreamlike magic and an emphasis on physicality," but is that true or useful? Is it wrong for me to want Kij Johnson's DREAM-QUEST OF VELLITT BOE to qualify?
Jan 15, 2021 22 tweets 4 min read
Someone asked me recently about breaking into the video game industry as a writer / narrative designer. There's so, so much good advice out there that I only tend to hit this topic on rare occasion. But it's been a while, so let's go! (Why my answer is worth anything: I've been doing this for about fifteen years and I've hired a lot of writers and editors. Why my answer isn't worth anything: My view of the industry is fairly narrow and I haven't tried to break in for a while, so I'm arguably out of date.)
Jul 22, 2020 21 tweets 5 min read
It's Tuesday night and I feel like teaching some of what I've learned in 15 years of branching narrative video game writing. Let's go in-depth about one incredibly specific subject: neutral / fallthrough / catchall response options! Player ownership of the protagonist in choice-based branching narrative games (a la BioWare, Telltale, mobile narrative games, etc.) is a vital aspect of the form.
Mar 16, 2019 49 tweets 8 min read
The Game Developer's Conference is next week, which always puts me in a mindset of "lessons and advice for aspiring writers." (Also, the world feels dark right now and I need a distraction.) To that end... here's a thread of random suggestions: 1) I've yet to find a better online source of advice on writing fiction (novels, mostly, though many of the lessons apply cross-medium) than @PatriciaCWrede's blog. Dive in and soak it up: pcwrede.com/blog/