Applied graphics research at EA SEED. Rethinking low sample counts. prev: NVIDIA, blizzard, midway, monolith, others. 20+ year game dev vet. GFX 4 LIFE :)
Apr 13, 2022 • 11 tweets • 9 min read
@cbarrett@zachlieberman Noise is a deep topic in modern 3d graphics - real time rendering like in games, but also in non real time rendering like movies. This is due to modern graphics basically boiling down to tons and tons of numerical integration. (1/N)
@cbarrett@zachlieberman Ray tracing is a relatively new thing in mainstream real time rendering which has brought more noise along with it. The attempt there is to solve the rendering equation numerically, which is a recursive integral.
Jan 8, 2020 • 15 tweets • 3 min read
Folks! I'm leaving Blizzard. My last day is the 17th. As it gets closer I'll talk about where I'm going to. I think it's fair that they be treated as separate events.
Some things about my 7 years at Blizzard...
I worked 1 day of crunch in those 7 years.
Joined SC2 just in time to get a check in to heart of the swarm before launch. Shipped Legacy of the Void. Shipped Heroes of the Storm. Worked on Diablo 4 (added blue noise!).