aVersionOfReality Profile picture
Developing stylized 3D rendering in Blender and making tutorials. Technical consultant @join_hallway https://t.co/Mg465ho0Xa
Sep 30, 2021 28 tweets 23 min read
Working on a video about displacing/bump/normal mapping Generated Normals. Will still be a few days because its really complicated >_<
If anyone can explain Surface Gradients in layman's terms, or knows how to do something like dFdx in Eevee nodes, it'll go faster 😬
#b3d #bnpr Okay that ended up taking AGES to figure out. But I now have working (mostly) Normal and Bump map groups that can take any input Normals and tangents, which means they can work on Generated Normals, which means I can now move ahead with the project and next video...
#b3d #bnpr Image
Aug 28, 2021 16 tweets 13 min read
Experimenting with different ways to fake, generate, and influence normals. This UV based method works, but would take ages to get clean by hand. Need a way to generate this gradient cleanly and with some controls that aren't so fiddly.

#b3d #blender3d #bnpr Figured out a way to use Object Coords instead of UVs. Now the cheeks work well, but I killed the forehead curvature. Only Y is being changed right now. X and Z are just sphere coords. They'll need some shaping too. #b3d #blender3d #bnpr