Developing stylized 3D rendering in Blender and making tutorials. Available for work.
https://t.co/XJ2dNUpt2G
Sep 30, 2021 • 28 tweets • 23 min read
Working on a video about displacing/bump/normal mapping Generated Normals. Will still be a few days because its really complicated >_<
If anyone can explain Surface Gradients in layman's terms, or knows how to do something like dFdx in Eevee nodes, it'll go faster 😬 #b3d#bnpr
Okay that ended up taking AGES to figure out. But I now have working (mostly) Normal and Bump map groups that can take any input Normals and tangents, which means they can work on Generated Normals, which means I can now move ahead with the project and next video... #b3d#bnpr
Aug 28, 2021 • 16 tweets • 13 min read
Experimenting with different ways to fake, generate, and influence normals. This UV based method works, but would take ages to get clean by hand. Need a way to generate this gradient cleanly and with some controls that aren't so fiddly.
#b3d#blender3d#bnpr
Figured out a way to use Object Coords instead of UVs. Now the cheeks work well, but I killed the forehead curvature. Only Y is being changed right now. X and Z are just sphere coords. They'll need some shaping too. #b3d#blender3d#bnpr