Building Sports 2.0 as co-founder @ REK (https://t.co/YUoZPVPvkt). AR, VR, and computer vision. Previously at Apple as an AR prototyper.
Jun 21, 2023 • 23 tweets • 7 min read
Apple #VisionPro eye-tracking mega-thread! I'm seeing some concern about eye fatigue. @EricPresidentVR brought up this legitimate worry. I think there is some misunderstanding of how AVP differs from other implementations. I'll also dive into some interesting eye UX work. (1/)
Eye gaze is tricky to use as an input because it is so fundamental to our bodies that we don't feel like we actively control it and being made aware of it feels creepy and fatiguing. Doubly so because you literally cannot look away. (2/)
Jun 19, 2023 • 9 tweets • 3 min read
Let's talk about the most important feature of the Apple #VisionPro that is getting the least attention right now: high quality spatial audio. Apple understands audio and TDG's VP, Mike Rockwell, was formerly a VP at Dolby. Look the size of those speaker drivers! (1/)
Audio is a huge part of our perception of space. The soundscape around us helps us localize objects both directly -- when they emit sound, esp. beyond our visual field -- and indirectly, when reflections give us a sense of the dimensions and composition of our 3D space. (2/)
Dec 21, 2022 • 6 tweets • 2 min read
Natural language interfaces have truly arrived. Here's ChatARKit: an open source demo using #chatgpt to create experiences in #arkit. How does it work? Read on. (1/)
JavaScriptCore is used to create a JavaScript environment. User prompts are wrapped in additional descriptive text that inform ChatGPT of what objects and functions are available to use. The code it produces is then executed directly. You'll find this in Engine.swift. (2/)