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Oct 6, 2021 • 11 tweets • 2 min read
I fixed D&D's scheduling problem two years ago and can confirm after hundreds of games that I've cracked the code.
Here's a thread in no vague terms.
The days of campaigns are f***in' OVER. If you want games without scheduling conflicts the name of the game is oneshots.
The westmarches model gets *almost* everything right, but let's be real here you're not reading this for that hot mess. You want your games to actually have players.
Schedule oneshots. Plan lore where people begin and end in the same place like a sitcom dinner table.
Jun 29, 2021 • 11 tweets • 3 min read
🎲Let's talk TSR!🎲
So like 50 years ago there was a company called TSR and they basically made games for people who had fun being bored.
Then this dude Gary came along and was like "let's make a roleplaying game called Dungeons and Dragons"
So anyway TSR says "oh cool" and published it and it was a big hit and nerds loved it.
Fast forward 50 years and people are now looking at the original game like "wow that was pretty racist" and... I hate to break it to you... They knew it.