Joe Brammer Profile picture
CEO of @Bulkhead and Executive Producer on @Wardogs
Nov 12, 2021 13 tweets 5 min read
So this is a story all about how our game got flipped turned upside down, I'd like to take a minute- just read this thread I'll tell you how we made @PlayPromod and why it ain't dead. We're in complete content lock now. I'm not going to say we're 100% happy with everything because we aren't. But prototyping has to end somewhere and you have to think we've spent over £1m to get to this point.. More than the Battalion budget!
Oct 31, 2021 7 tweets 4 min read
Morning, Happy Sunday
Over the next 4 weeks we are squashing bugs in @PlayPromod before a public release. The team have done some amazing work and taken the game to where it is now. We’ve had points of really hard work, open development is tough.. and we’ve had some great socials We started @PlayPromod as a passion project in our evenings. The managers/original Battalion people myself included weren’t happy just doing management of a 100 person studio. We wanted to make games so we did.
Sep 28, 2021 17 tweets 7 min read
Thread time: OK,it's been a while.. We've been pretty quiet for a myriad of reasons. Straight off the bat it's important that you acknowledge that I can basically only discuss 20% of what we're doing.. The rest is subject to other companies NDA's and on-going discussions. Our team have been prototyping PROMOD (amongst other things) for the best part of 18 months. We're all a little fatigued at this point and want to get on with releasing something! Jumper & Killrun were huge for our team morale.