fights for the users - broadcast design/director @SupportClass - lead production design @GamesDoneQuick - on bluesky at chrishanel
Jan 14, 2023 • 44 tweets • 14 min read
Alright, it's once again time for our traditional deep dive into the #AGDQ2023 broadcast graphics! MASSIVE THREAD COMMENCING
Before I get going, I wanna start off by crediting all the devs on the @SupportClass team, including @Dillon_Pentz, @MeSoSupe, @0xSeldszar, @hoishinxii, our newest developer, Melanie Arnold (who is wiser than all of us by not being on Twitter!)
Jan 14, 2022 • 57 tweets • 19 min read
Alright, let's do this! #AGDQ2022 broadcast graphics mega-thread! Feel free to throw questions in, I'll do my best to answer at the end...
Tech pipeline: As much open source software as possible. Graphics are built in @nodecg, running inside @OBSProject, communicating through obs-websocket. All of that is free software, and we use it on nearly every @SupportClass project we develop.
Jan 14, 2022 • 12 tweets • 5 min read
Okay, so quick postmortem on the KH2 run. What happened, and how did we recover? WELL.... #AGDQ2022
For a run as complex as this, the runners were using their own tracking software. Those were then connecting to a Heroku server, which passed the data along to a NodeCG instance generating graphics embedded in our main package running at the studio.
Jan 12, 2019 • 61 tweets • 22 min read
As promised, here's a retrospective on @GamesDoneQuick's broadcast design!
THREAD COMMENCES
The initial goal was to overhaul how information was conveyed to viewers. The old design didn't have a donation total, or any information about donation incentives or prizes. You had to rely on hosts talking about them or looking at the website. No good!