ICMI from today's @oculus "Super Session" for Developers
Maybe you already heard...
🥽Quest 2 has 50% more pixels than Quest and 90% more pixels than Rift S. More power under the hood even with bigger eye buffers.
⚙️ Vulkan support in UE4 now, Unity soon
But did you know 👇👇👇
💡Dynamic FFR takes the hard work out of tuning foveated rendering, and makes it easier to optimize across Quest and Quest 2
🚀Many *existing* Quest apps will look better on Quest 2 because Dynamic FFR is on by default!