CTO, Game Dev, Narrative designer & Co-founder @AltShift_Games.
Producer on @LostFortress.
Producer and writer on @CryingSuns.
Views are my own. He/Him.
Feb 9, 2021 • 15 tweets • 4 min read
One thing we learned the hard way while writing on @CryingSuns with @IanReiley is how important it is to playtest your narrative onboarding. Here is a small story about the infamous “Missing Cargo” ⤵️
#narrativedesign#IndieGameDev#whatwentsouth
Crying Suns starts with the main protagonist, a clone of a famous fleet admiral, being unfrozen by a strange AI. To sum it up roughly, he learns that he is in a super secret facility on a remote planet and that an AI awoke him because they didn’t receive their usual shipment.
Jan 26, 2021 • 7 tweets • 3 min read
@CryingSuns is a text heavy roguelite that required us to write a lot of events (>300) to breathe life into this interplanetary travel. It required a lot of back and forth between the amazing @IanReiley and myself, so we came up with our own format⤵️ #narrativedesign
The game engine was not really ready to test events when we started to write (which is a bad idea btw) but the planning needed us to start anyway. Also most events had a length constraint to avoid disrupting the flow, so we didn't need too much branching within dialog