David Szymanski Profile picture
Made Iron Lung, Dusk, Squirrel Stapler, Chop Goblins, and more. Making a melee horror game called Butcher's Creek
Jun 12, 2023 6 tweets 2 min read
In the week-ish since I've been diagnosed with OCD, I feel like I've had to get to know myself as an entirely strange new person. It turns out that left unchecked over several decades 90% of my day to day existence has become ruled over by damaging mental rituals. I've been unhappy for years, and baffled as to why, and it turns out... well, because I've been spending those years a prisoner to compulsions I didn't even realize existed. I thought I had GAD that was just too fucked up for doctors to effectively treat.
Dec 30, 2022 12 tweets 5 min read
2022 was a busy year for me. Here's a roundup of everything I did or was part of!

🧵 I released a little horror game called Iron Lung at the beginning of March, which blew up far beyond what I ever anticipated.

It's currently available on Steam and more recently on Switch courtesy of @DreadXPGames

store.steampowered.com/app/1846170/Ir…

nintendo.com/store/products…
Aug 21, 2022 8 tweets 2 min read
All right, over the last few weeks I've replaced both Blue Shift and Opposing Force on my Steam deck and... yup, I still think Blue Shift is the best one.

A thread Image Don't get me wrong, it's definitely not perfect and I like Opposing Force too, but I think in all ways other than amount of new content it's superior
Mar 4, 2022 4 tweets 1 min read
It's really crazy how there have been what... now 7 Fromsoft Soulsborne games, all wildly successful and beloved, all centered around screwing with the player, and you still get people on Twitter being like "no this is bad design tho" Like, I'm not gonna sit here arguing that FS is infallible and their games are perfect or anything like that, but at some point you gotta be like ok maybe something about this works lol
Sep 20, 2021 7 tweets 2 min read
They weren't wrong, sorting r/TwoSentenceHorror by new is quality content
Sep 19, 2021 4 tweets 1 min read
Ok has anyone else seen Brawl in Cell Block 99?

I just watched it and wow that was an experience. I thought it was gonna be like a schlocky prison action film but it was actually an extremely bleak and tense drama with tinges of 70s exploitation that culminates in some of the most primally satisfying violence-as-justice this side of The Devil's Rejects.
Dec 19, 2020 4 tweets 1 min read
I've literally never even seen any irl lol For those asking how:

- Homeschooled after 6th grade

- Christian college for two years

- Community college where I lived at home and kept to myself next two years

- Got married, had kids, continue to basically not socialize irl
Dec 18, 2020 5 tweets 1 min read
Ok started HL2: Episode 1

I have even less memory of it than base HL2. Similar to HL2 the intro bits are kinda slow but once it gets going wow... I'm really impressed.

It's pretty much all killer no filler so far. I don't think there's been a scenario outside the intro that hasn't been fun or straight up exciting.

I don't like fighting gunships really at all but fighting a gunship through two floors of a building as it rips holes through the roof and floor? That's awesome.
Dec 17, 2020 6 tweets 1 min read
One of the most frightening things I've ever heard is when someone pointed out that the existence of the uncanny valley implies that at some point there was an evolutionary reason to be afraid of something that looked human but wasn't. Also yes I know there are normal boring explanations for this but I like the creepy implications
Oct 6, 2020 7 tweets 2 min read
Hot take: the "video game movie curse" exists because the majority of games have very little narrative-wise that can directly translate into a feature film, even less that isn't a direct copy of some existing film, and people refuse to accept that. There is no reality in which a glorified highlight reel of moments from a game is bankrolled by a studio. A big budget feature length version of Fight Like Hell is never going to happen.
Feb 26, 2020 10 tweets 2 min read
Guess people are talking about the new GOG refund policy so I'll weigh in on it since I do have some thoughts on refunds in general. When Steam instituted their refund policy a few years back I was super freaked out since all my releases were narrative-focused walking simulators that could easily be completed in under 2 hours. I assumed most people would simply play the games then refund them.
Jan 8, 2020 36 tweets 10 min read
Working on the SDK over the last few days I've spent a lot of time in Quake's E1M1, both testing its functionality in Dusk and comparing things in Mark V, and I've come to a conclusion:

I think it might be better than Doom E1M1

A rambling thread: So Doom E1M1 is simplistic by modern mapping standards, but examined in context it's basically immaculate. A perfect introduction to the game it prefaces and the tech it introduces.