Game Director @Novarama, Creator of @united_1944 @Killsquadgame & Invizimals. Games industry since 2003. I design the stuff you enjoy
Feb 16, 2020 • 23 tweets • 5 min read
As you know, I am the owner of @novarama, an independent games studio from Barcelona. We are not Bioware, but we managed to survive as a 30-people game studio for 17 years. So I thought I’d share advice on how to ensure your indie studio survives and thrives. Enter thread!
The reason of this thread is I’m advising several younger studios, and I spot the same mistakes over and over again, which put studios at risk. And, if you're old enough, there “10 commandments of studio survival”, which are quite basic rules to stick to. Here they are:
Feb 5, 2020 • 17 tweets • 5 min read
Fellow indie developers, want insider info of Early Access? Look no further. Our game @killsquadgame has been in Early Access for 6 months now on Steam (store.steampowered.com/app/910490/Kil…). So I think I can share with you the pros and cons of our experience. Share at will! Enter thread:
Our intent doing an EA was basically a Kickstarter on steroids: not only would we raise funding, but also gain a way to get feedback from the community and drive development forward. On Kickstarter, backers have nothing but hope. We gave them a game to evaluate. Did this work?
Jan 27, 2020 • 24 tweets • 7 min read
This post will surprise you. You’ll think I am nuts, it took me some time to decide to write all of this down. Please read til the end, there’s links all along so you can fact check everything. Please share it, so truth is spread. It's about coronavirus. Enter thread:
I travel a lot. Specifically, I go to China frequently: it’s the largest video game market in the world. I do Chinajoy every summer, the largest game fair in the world, in Shanghai. Here’s a picture of me so you see this is true.