Jessica Plowman (she/her) Profile picture
Tech Writer Manager @ Epic Games. Crafter of Artisanal Text. #GameDev’s Cool Aunt. Brush your teeth, unwrap your UVs, & fail. Drinks her coffee & loves her job.
Dec 3, 2023 15 tweets 3 min read
The Why of Level Design Part 4
Cognitive Mapping

Cognitive mapping is the mental process that people use to understand and memorize a space. People use it every day when they travel somewhere unfamiliar or enter a space they have never been in before. Cognitive mapping uses the following process:

* You try to get a general sense of a new space place based on your entry point.
* You explore small areas, usually those that have some incentive, such as food, shopping, or other needs.
Sep 24, 2022 10 tweets 4 min read
As you can imagine I spend A LOT of time in UE, focused mostly on worldbuilding tools like Landscape and World Partition. Today, I want to share my process for creating alpha brushes using real world height data for sculpting Landscapes that have a very natural look. Image Alpha brushes are b & w images that are used as brushes in sculpting programs and represent specific patterns. The closer to white a pixel is, the greater pull it has on the surface at that point. These were two basic brushes I created in Krita that created a mountain-like result ImageImage