Jessica Plowman (she/her) Profile picture
Unreal Engine Tech Writer at Epic Games. Crafter of Artisanal Text. Life Enthusiast. The game industry’s Cool Aunt. Brush your teeth, unwrap your UVs, and fail.
Dec 3, 2023 15 tweets 3 min read
The Why of Level Design Part 4
Cognitive Mapping

Cognitive mapping is the mental process that people use to understand and memorize a space. People use it every day when they travel somewhere unfamiliar or enter a space they have never been in before. Cognitive mapping uses the following process:

* You try to get a general sense of a new space place based on your entry point.
* You explore small areas, usually those that have some incentive, such as food, shopping, or other needs.
Sep 24, 2022 10 tweets 4 min read
As you can imagine I spend A LOT of time in UE, focused mostly on worldbuilding tools like Landscape and World Partition. Today, I want to share my process for creating alpha brushes using real world height data for sculpting Landscapes that have a very natural look. Image Alpha brushes are b & w images that are used as brushes in sculpting programs and represent specific patterns. The closer to white a pixel is, the greater pull it has on the surface at that point. These were two basic brushes I created in Krita that created a mountain-like result ImageImage