Feng Zhu Design Profile picture
Founder & Director: https://t.co/Pbr5sFZmWT Free Tutorials: https://t.co/zK2AQ2Gr4m Instagram: https://t.co/TIU0UYJ12G
Oct 16, 2020 4 tweets 2 min read
Many students try to design from scratch. There's an idea that their work has to be 100% original and different. In reality, it's the complete opposite. We want to see if you can build reality based entertainment experiences through solid understanding of function, form and logic This is a demo from today's class. I show students how to take a boring subject (archaeology dig site), and turn it into an entertainment piece, which can fit into a broad range of IPs such as Tomb Raider, Indianan Jones, Uncharted, etc. This type of portfolio content gets jobs.
Oct 6, 2020 6 tweets 3 min read
"Teenager's bedroom" is one of my favorite assignments at FZD. Students have to design and use set dressing to visually communicate the teenager's interests, hobbies, pets, etc. This might sound easy, but in reality, it takes a lot of design thinking to make the room look fun. ImageImageImageImage A few more examples from our students. We also set the time period between the late 90s to the mid-70s. This gives students the opportunity to carry out proper research and learn from the past (historic/1990s stuff shows up a lot in entertainment design). ImageImageImageImage
Jul 28, 2020 10 tweets 4 min read
My top 10 tips for beginners. This list is also featured in Design Cinema episode 100.

#10 - Just Draw

Before doing anything else, just draw. You don’t need the latest software, hardware, brush, etc. Find some copy paper, grab a pen or pencil, and start drawing. (1/10) #9 - Print your work and put them up

Browsing through your work on a computer or digital gallery does not have the same impact as looking at them on a wall. Having your drawings right in front of you helps to inspire, motive and measure progress. (2/10)