I make videos about things that I think are cool. Enjoyer of any and all forms of competitive gaming.
(he/him)
Apr 12, 2020 • 7 tweets • 2 min read
The extent to which "muscle memory" is important to aiming is in refuting the idea that practice must be repeated in a controlled/identical setting for motor memory to be developed effectively. This is relevant to talking about sensitivities because gamers will often worry (1/7)
that changing their sensitivity will result in practice that is different from their prior training, which, under the above conception of "muscle memory," would suggest that the prior training has now been ruined. Of course, this is not true, and that has been understood (2/7)
Oct 10, 2019 • 11 tweets • 3 min read
I have some thoughts about this thread, and also some clarifying questions. Since it's hard to chain replies, I'm just going to make my own thread via retweet.
So, something that is worth thinking about here is what does "mechanics" mean and what is the implication here. (1/10)
Are we talking about some theoretically limit on mechanics? Are we talking about things like how fast your editing can be? From context, I assume that @vF_AIMER7 is talking about things like building speed, precision, etc. when he refers to being cRaCKeD. (2/10)
Sep 7, 2019 • 14 tweets • 3 min read
A few days ago I shared some random numbers without context related to bloom. Since I'm moving in less than a week and still need to finish getting ready, I realize it's probably not the best time to start working on a project, so I wanted to explain the numbers and share a bit.
Here's a link to the data I collected: docs.google.com/spreadsheets/d…
I'll explain a bit what I was trying to do and my early thoughts. This is really far from being conclusive but I figured I might as well share now.