Ethan Johnson (Play History) Profile picture
Independent games researcher, Ethan Johnson. Preserving gaming history! Patreon: https://t.co/ZIHZNcFtm5 Editor @GamingAlexandri Researcher @ArcadeDreamsDoc
Mar 18, 2022 11 tweets 6 min read
Okay, well waking up to a flurry of retweets and comments, hello everybody!

Let me quickly summarize the findings on this question in a nice, chronological order.

1997-11 Gamepro pg 28, in reference to Blasto. Says it's "an industry catch phrase".

1998-06 Gamefan pg 63, a feature quote by Jason Schreiber in reference to Unreal's protracted development.

1998-06 Edge pg 62, said to hang on a poster in Nintendo's dev office ref to OoT. ImageImageImage
Jan 12, 2021 114 tweets 64 min read
The Mag Project’s back with a look at the March 1982 issue of Electronic Games. It dropped in January because for some reason they had two months ahead on publication. George Washington commands us on the cover. Oh boy. It’s time to have that argument again.

Another one for @365ofpac if he’s still into it.
Jan 5, 2021 118 tweets 58 min read
The inaugural thread of the Mag Project will be the iconic opening issue of Electronic Games from Winter 1981. This first ever video game focused mag was the work of the famed Worley/Katz/Kunkel trio you can learn about in @katewillaert ‘s video:

Taking a look at the cover, we see a non-descript kid getting absolutely *decimated* by the UFO in Atari Space Invaders. Which is interesting because the UFOs don’t actually fire back. I think he’s a bit perplexed too.
Jan 2, 2021 7 tweets 4 min read
In an exciting development, I think I I have found the release date of a game that didn't have one! The revamped version of Adventure, created by Don Woods, appears to have dropped on June 6th, 1977 according to existing SAIL files (including a whole code dump!). You can see all the "release" messages here.

saildart.org/[UP,DOC]/

Woods makes some very cool comments about how far the game has spread as well as clarifying a few details which have puzzled some text game historians.
Dec 28, 2020 10 tweets 5 min read
I've been taking a closer look at the original Star Trek mainframe game and its spread and I keep turning over new leaves as I go. Let's try to break this down a bit. Image "Hi, I'm Mike Mayfield. I wrote the original Star Trek game during Summer of 1971. At least that's what I recall. I didn't put the program down until October of 1972, which you can find preserved here:"

decodesystems.com/hp2000/sttr1.b… Image
Sep 25, 2020 8 tweets 4 min read
Yesterday myself and friends got to have a nice group viewing of the Console Wars documentary. It was impressive in some ways, definitely had a better focus than High Score, but still missed the mark on being something special. I loved the cast who I felt were vibrant, if definitely manipulated. Shinobu Toyoda lends a huge amount of credibility to everything and is more respectfully represented than he was in the book. The interplay between storytelling was nice but also missed key details.
Aug 12, 2020 14 tweets 4 min read
Hello everybody! Today StoryBundle has launched its latest game-themed bundle, for which I wrote my book Candid Conversations in Code: Interviews with the First Generation of Video Game Programmers. I'll tell you more about it below!

storybundle.com/games Image @davidlcraddock asked me to write this book after seeing some of my work here on Twitter and I'm very grateful for the opportunity to get something out there and be visible! The most exciting part is going to be the feedback, but I have already done a little bit of self critique.
Jul 16, 2020 5 tweets 4 min read
Time for some nice, esoteric computer trivia and mysteries!

This is from the book Digital at Work: Snapshots From The First Thirty-Five Years, a coffee table pictoral look at Digital Equipment Corporation.

This photo is of Ken Olson revealing the PDP-1, that of Spacewar. In the back you can see a Type-30 display, the specific screen which Spacewar was written for.

However, on a subsequent page, they show off a different screen which appears to come standard with the PDP-1.
May 27, 2020 4 tweets 3 min read
1. MIDSAC Pool
2. The original Virtuality jet demo
3. Dark Camelot (pre Thief: The Dark Project)

Also tagging people to join in. @QuarterPast83 , @Borman18 , @thatdylanfellow 1. MIDSAC Pool no longer holds the record for first real-time computer game, but it was wildly impressive for 1954. It's the first truly realistic simulation game and I think it's uncovering would teach us a lot about the earliest methods of graphical representation. Image
Feb 22, 2020 4 tweets 2 min read
Midnight Pix #8: This ad for the first Final Fantasy showcases three team members who are seen as the central important people in making the game unique. Yoshitaka Amano, Hironobu Sakaguchi, and Nasir Gebelli. This approach is interesting for a number of reasons. Image To one degree it's aping of the well known - though not exactly advertised - central trinity of Dragon Quest. In that case it's semi-famous musician, mega-famous artist, decently known game designer but it is perhaps something that influenced this approach.
Feb 19, 2020 5 tweets 3 min read
Midnight Pix #6: Grabs from @Area51_zek 's book Galaxian Genesis regarding Atari Japan, appropriate for talking to Satish Bhutnai tomorrow. I think Bhutani might even be on the right side in the first picture but it's too low resolution to make out who is who aside from Nakamura. ImageImage @Area51_zek I don't know where either of these photos come from. They are dated as April 10 and October 10 1974 respectively. Atari Japan was such a critical part of the Namco/Atari story but there's little to be definitively said about it unfortunately. Image
Jan 22, 2020 8 tweets 4 min read
I was doing some trawling to find somebody who hasn't been interviewed formally and I came across this list of guests from CGE 2003. This got me thinking about retro conventions, which in terms of history are in a bit of a stagnant state. Don't get me wrong, Retro conventions are a great social force of people getting together and loving games. But the industry guest lists have been pretty much the same for about ten years, and I highly suspect that's because they don't bother to ask more people.
Jan 4, 2020 4 tweets 1 min read
Was just shown this cool project page where somebody has been making FPGA emulations of the General Instrument Pong (and other games) on a chip. This sort of work is going to be crucial for future technical and gamepaly study nerdstuffbycole.blogspot.com Just in case you don't know, FPGA is sort of like down to the metal hardware emulation. It mimics the actual patterns and gateways that chips use to send information, which captures all of their imperfections as much as their general function. If done right, of course.
Aug 1, 2019 7 tweets 3 min read
There are a few game/computer magazines that I am always on the lookout for. I believe any of these could hold some really interesting video game and personal computer related information. Two arcade magazines remain completely obscure: Arcade, The Video Game Magazine and The National Video Newsletter. You can see the latter referenced in this ad for Mylstar's M.A.C.H 3 so it definitely existed. Keith Smith was unable to find these. @retroamigo
Jun 22, 2019 7 tweets 3 min read
There's a mystery video game that we haven't made any headway towards explaining since it's initial discovery. It was patented in 1960, possibly even built, but it got buried in a wave of litigation. I present, the Bölkow patents. Image Here are the relevant links, but basically these patents describe what could well be considered a video game, at least 6 years before it was a glimmer in Ralph Baer's eye.

patents.google.com/patent/US30466…
patents.google.com/patent/US31358…
allincolorforaquarter.blogspot.com/2013/08/early-…
Jan 8, 2019 11 tweets 3 min read
I would like to take a moment to do one of those thread things to shoutout the standout tech history project on the web: @AtariPodcast The ANTIC podcast, co-hosted by @KevinSavetz and @MontanaBoiler ANTIC documents that Atari 8-bit computer line from top to bottom and it may be the most comprehensive project that may ever exist for a specific technology platform.
Nov 30, 2018 4 tweets 6 min read
20 years ago today, a seminal stealth game was release. Read this massive oral history of Thief: The Dark Project (1998) from Looking Glass on my blog, with rarely seen photos and videos. thehistoryofhowweplay.wordpress.com/2018/11/30/thi… Featuring @nothings @DorianHart  @foldedfish @Lulu @levine @OtherSide_Games @BrennanPriest42 @dan_schmidt @wavesallday_ @Warren_Spector @TimStellmach @DThron
Sep 2, 2017 174 tweets 86 min read
Tweeting out some images from my online magazine collection. Stuff not on Archive.org will be marked with an * The birth of in class time-wasting! (Popular Electronics 1977-06)* Image