GelamiSalami Profile picture
Shaders and nodes | Graphics enthusiast | Resident salami dog | #blender #nodegolf
Apr 16, 2021 7 tweets 4 min read
Here's how you can do physically-based dispersion in Cycles!

I wanted to give more info about this, so here's a little thread
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#b3d #blender #cycles Here's the setup, and I'll explain how it works

First off, we want to generate random wavelengths in the range of the visible spectrum (we choose 380-720 nm)
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