Thread Reader
Share this page!
×
Post
Share
Email
Enter URL or ID to Unroll
×
Unroll Thread
You can paste full URL like: https://x.com/threadreaderapp/status/1644127596119195649
or just the ID like: 1644127596119195649
How to get URL link on X (Twitter) App
On the Twitter thread, click on
or
icon on the bottom
Click again on
or
Share Via icon
Click on
Copy Link to Tweet
Paste it above and click "Unroll Thread"!
More info at
Twitter Help
GelamiSalami
@GelamiSalami
Shaders and nodes | Graphics enthusiast | Resident salami dog | #blender #nodegolf
Subscribe
Save as PDF
Apr 16, 2021
•
7 tweets
•
4 min read
Here's how you can do physically-based dispersion in Cycles!
I wanted to give more info about this, so here's a little thread
(1/6)
#b3d
#blender
#cycles
Here's the setup, and I'll explain how it works
First off, we want to generate random wavelengths in the range of the visible spectrum (we choose 380-720 nm)
(2/6)