https://t.co/NPwjEjxHm5 Migrated away from X @genesisoflegend@dice.camp and https://t.co/5gUZr8MXUb
Dec 2, 2020 • 17 tweets • 3 min read
If you are a liberal trying to wrap your mind around the radical idea of defunding the police being proposed in progressive discourse, here is a brief explainer for you. [Thread]
The first basic principle to understand is that no one is disputing the existence or validity of the rule of law, but rather the specific method in which it's currently being implemented.
Dec 2, 2020 • 17 tweets • 2 min read
I am doing my best to look at the faint silver linings of 2020 to maintain some optimism. [thread]
I think the most significant benefit of this hell year is in terms of epidemiology. The role of robust public health infrastructure, modeling, and health services has been made extremely clear.
May 27, 2020 • 24 tweets • 6 min read
Let's take a little bit of time to talk about software for RPG designers and publishers. There are a lot of free and affordable programs that you can use for your games. [Thread]
In terms of software, there tends to be three broad categories: Text, Graphics, and Layout. Let's get into these in detail.
May 7, 2020 • 22 tweets • 5 min read
As a mid-career game designer/publisher hybrid, learning some basics of project management has been a remarkable benefit. I wanted to take a minute to talk about a few key takeaways. [Thread]
Firstly, there is a classical adage that informs many of my decisions. Good, Fast, Cheap. Pick 2. It's essential to intentionally choose which combination you choose.
Jan 29, 2020 • 27 tweets • 15 min read
You know what? I think it's time for another thread of awesome indie roleplaying games that new designers ought to pick up. RT and add your own suggestions!
Dread, by @Epidiah is the foremost example of a game that uses the interface to convey theme & tone. You use a Jenga tower to convey horror movie tension. It's glorious and can be grabbed over at indiepressrevolution.com/xcart/Dread.ht…