George B. Green Profile picture
I build things Working on #BoneToPix - a tool for converting 3D models to pixel-art. Also on The Bleak Divine
Jan 26, 2022 4 tweets 3 min read
Hey #IndieDevHour! 👋

Today I added dithering to the Pixel-Light 💡 shader for #BoneToPix

Mini-tutorial below 👇🧵

#GameDev #IndieDev #PixelArt #UnityTips Previous thread with the start of the tutorial for per-texel cell lighting:

Jan 22, 2022 7 tweets 4 min read
💡☀️Working on the pixel-art cell shading for #BoneToPix & The Bleak Divine

A short thread on how I got lighting data to work on *art* pixels instead of *screen* pixels 🖥️

👇🧵 #MadeWithUnity #GameDev #PixelArt Fragment shaders work on screen pixels, not texture pixels. In pixel-art styles 1 pixel in your art is going to be rendered over a bunch of screen pixels

That means you'll have different data for different parts of a texture pixel-> so you won't get the neat per-art-pixel look