Aubrey Hesselgren Profile picture
Game Dev. 🖤 game feel. Currently doing Gyro/FlickStick stuff for Valve. Past: Brink's movement system🏃🏼💨 Just Gyro controller propaganda at this point.
Jul 12, 2022 13 tweets 4 min read
I'm taking my deadzoning code and plonking it in a shader to see how it transforms raw values into the real deal. Should be pretty instructive for users and devs alike. Great way to sanity check the shapes you're making in code.

Also included angular deadzoning. GIFs tomorrow! WIP. Here's raw output from my code. Will be doing things to better visualize the response curve. ( And since making this I have separated the vertical and horizontal angular deadzones to be in line with separate axial deadzones).