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๐Ÿ“ผ HOTCYDER on YT ๐Ÿ“ข BULLET TIME Host ๐Ÿ‘‘ Thumbnail Guy ๐Ÿ›  Instructional Design ๐Ÿด๓ ง๓ ข๓ ท๓ ฌ๓ ณ๓ ฟ Welsh, Not British
Sep 2, 2024 โ€ข 21 tweets โ€ข 7 min read
Post weekend retweet for the latest vid, which seems to be doing pretty well! A good sign people dig the format.

Might do a mini-thread on some of the dev I did on this, including innovative "animated thumbnails" and some of puzzles solved in its creation. Mini thread sometime tomorrow if I remember ๐Ÿ›Œ๐Ÿ’ค
Jun 6, 2022 โ€ข 22 tweets โ€ข 8 min read
It's time for an incredibly dorky design thread about a question the RE4 remake needs to answer: will they update the stupid steampunk health guage? ๐Ÿงต Image For context: Before RE4, Resi games had details like health and ammo count in a seperate status screen. Not only did this keep the main view nicely uncluttered, it essentially created two spaces with different needs: the scary action layer, and the calm resource layer ImageImage
Dec 28, 2018 โ€ข 20 tweets โ€ข 8 min read
So for 2018s Big Ds Iโ€™ve decided to go with a format that does away with hours of audio discussion and unnecessary visual fluff and instead use a tool that Iโ€™ve slowly been getting to grips with this year: Twitter. (It's Thread Time) It fits with this years theme of cheap and cheerful experiences. I did not get a chance to play a lot of games and those I did were very much outside of AAA. These were short games, indie games, mobile games and old games.