Developer @Apple. Prev: Valve, Microsoft HoloLens, EA, CloakWorks. Opinions are my own
Jan 30, 2021 • 10 tweets • 3 min read
For #HalfLifeAlyx, we enabled our animators to control the performance of the characters and objects in the game through visual scripting (mostly state machines). Frequently, even the logic they created was art.
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Controlling how Antlions move, based on which limbs have been shot