Joe van den Heuvel Profile picture
Father of 3. Writer of Code. Developer at Valve (Source2 AnimGraph, SteamVR Skeletal Input). And occasional smoker of meat. Opinions are my own.
Jan 30, 2021 10 tweets 3 min read
For #HalfLifeAlyx, we enabled our animators to control the performance of the characters and objects in the game through visual scripting (mostly state machines). Frequently, even the logic they created was art.

<thread> Controlling how Antlions move, based on which limbs have been shot