(Submit your own too! Help lift my mood a bit.)
(The above is from a user map set on a flying dropship. You could exit the ship and fall into the sky floor, and it looked like this in the game's software renderer. I believe the whole outer area was set to low gravity too.)
Jan 1, 2019 • 24 tweets • 20 min read
#HappyNewYear, Twitter. I'm gonna make 2019 a good one, mark my words.
For those of you who know me for my #Doom community work, let me take you on a quick retrospective of my 2018.
I broke a lot of new ground in my Doom mapping this year. Lots of challenges that saw beating, big projects that saw releasing, and many ups and downs in between. Got even more planned for 2019, as there's *still* lots of things I want - and at this point NEED - to have done.