I developed a new stochastic lighting algorithm — from concept to prototype to production — in just 6 months. Super proud of this one! [Details in thread 🧵]
Here's a walkthrough of a game I relit with local lights
Still ongoing: denoising and optimization. The goal is fully dynamic, fixed-cost local lighting with shadows — running efficiently on a wide range of mobile devices. [1/39]
Dec 19, 2021 • 16 tweets • 2 min read
A thread of some thoughts on PBR of transparent materials. If you still use classic alpha blending (dst=dst*(1-srcAlpha)+srcBSDF) might be worth reading:
Alpha blending does monochromatic (gray) transmittance which is unable to properly model colored transparent materials, e.g. with this model a blue object behind red glass appears darker blue (e.g. srcAlpha=0.5) instead of completely black as it should.
Aug 2, 2020 • 39 tweets • 11 min read
My non-graphics project of the summer - building a backyard shed (a thread with pics):
Our old shed was getting in bad shape and my wife had been asking to get new one for long time. My foot went through the floor so that was the final straw to get started :D