Game producer. She/her. Loves innovative gameplay mechanics, friendship, curiosity & challenge. Was baking #edibleGames & making @thimbleweedPark.
Aug 3, 2020 • 10 tweets • 2 min read
During the interviewing process, there's a lot that can help make it an experience to gauge the candidate realistically rather than stressing them out. I know I perform badly in tests, but am great in real life. Here are some of my suggestions.
1. Don't ask someone for their background without making sure they know the context of your company and the specific role. This applies more to recruiters or connections through friends where I haven't formally applied. Start an interview by telling them about you/the company.
Aug 3, 2020 • 7 tweets • 2 min read
During my job hunting there were quite a few things that I noticed companies doing in job postings that I really wish they wouldn't. Here's some of my thoughts on this side of the process.
1. Please don't ask for a cover letter. I hate them for the amount of time they take per company and the amount of waffle they have in them. I'm not confident that many people actually read them.
Aug 3, 2020 • 11 tweets • 2 min read
A good resume will help you get initial calls/become a candidate. Being good at interviewing will help with the next steps. So here's advice on how to prepare for interviews. You should always do at least some preparation before an interview somewhere.
1. Before the first interview, do some preliminary research on the company and who you are talking to. What games is the company working on? If you haven't played their games, try to get a feel for what they're about. Look at the interviewer's LinkedIn profile.
Aug 3, 2020 • 10 tweets • 3 min read
Based on my recent experiences job hunting, here's some advice for candidates for the process in general.
1. Know your job hunting timeline. Be realistic about how much runway you have for job hunting. If you're able to stay without a job for awhile, hold up and wait for a job that suits you better. This is totally new to me & not something I've done before.
Aug 3, 2020 • 8 tweets • 2 min read
I've just finished my biggest job hunting push ever. Despite COVID, the games industry is still hiring producers with 4-6+ years experience. I can't say much about my new role as an internal producer helping build a new team up from scratch. So I want to talk about job hunting...
Previously, I've never had the luxury to decline any job I've been offered. I've always had to take whatever was given, even if it wasn't going to help me go in a direction I wanted my career to go. This time I had to think about what I actually wanted and where I wanted to go.
Sep 4, 2019 • 20 tweets • 3 min read
Another PAX, another series of frustrations with how I saw devs approaching attendees. Here are 18 rules of thumb I use (a thread)...
1) Allow people to choose how to engage with you/your booth/your game by giving them space and alternatives.
Give people the option to: read/watch, listen to your spiel, play, or a combination.
Oct 16, 2018 • 8 tweets • 2 min read
Thread: I worked at a AAA company once. When I started everyone looked so miserable after literally years of hard work & crunch. So late one night after work I baked 2 cakes for the office. I sent out a mass email & we all took 30 minutes to eat cake and talk.
It became a regular thing once a week which aptly was called “Cake Day”. For a newcomer to the company, this helped me immensely to meet people in different departments. When I got bugs about audio or lighting, I knew who to contact because I’d chatted to them over cake.