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         This is one GIGANTIC Ubershader that takes 99ms of frametime by itself. The hardware utilization is horrifically bad, and it's using the absolute maximum amount of VGPRs possible on RDNA2.
          This is one GIGANTIC Ubershader that takes 99ms of frametime by itself. The hardware utilization is horrifically bad, and it's using the absolute maximum amount of VGPRs possible on RDNA2.  
       
        https://twitter.com/JirayD/status/1595179989502201860
 So when I started a new game last night on the EGS version, I was stunned when I got to the same spot and saw that the issue wasn't there (first screenshot.)
          So when I started a new game last night on the EGS version, I was stunned when I got to the same spot and saw that the issue wasn't there (first screenshot.) 
 
       
        https://twitter.com/JirayD/status/1529209745483399168Further benchmarks to prove this point will be coming soon, but here is a preview of FSR2 in Scorn.

 
       
        https://twitter.com/JirayD/status/1556815534041309185
 Secondly, this was a trick question, and the correct answer is either Aluminium, Iron, or Sodium, depending on your perspective.
          Secondly, this was a trick question, and the correct answer is either Aluminium, Iron, or Sodium, depending on your perspective. 
        https://twitter.com/JirayD/status/1553855048639303682A word of warning: This is going to be complicated for anyone who is not familiar with the way Acceleration Structures are handled in DXR and Vulkan RT. I suggest reading up on the relationship between TLAS and BLAS. (Section 8)