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https://twitter.com/DreadedGug/status/1750998127870349604It is the case that Science Fiction and Fantasy fandom seized D&D, repurposed it, redefined it, and ultimately set the course for what we now call "conventional play." It's surprising how fast that happened, too.
https://twitter.com/RubeJelly/status/1718730774478782910Nobody in the brosr is doing Dyson Logos type drawings of their hand-crafted adventure locations. They also don't use computers to generate mazes. Standard procedure is the "crappy one page dungeon." It is ugly. It is sloppy. It is amateurish. And it is enough.
Splash damage for flaming oil is not automatic. Those that are within the burst radius only take damage if they fail to save versus poison. This rule is obviously VERY IMPORTANT for anyone throwing vials of holy water, poison, acid, etc.
"The City of the Singing Flame" opens with a Burroughs style "I found this journal and it might be true" framing device... but goes the full Lovecraft shortly thereafter. Thankfully, the terseness of Hemingway has no sway on the poet Clark Ashton Smith. So good!
Man, if you don't embrace ludicrous names that do not mesh with character background, can you really say you've ever had fun playing an rpg?

If you grew up playing any TSR edition of the D&D game, you have ALREADY BEEN PLAYING THIS GAME YOUR ENTIRE LIFE. Exposure to Chainmail should therefore be like meeting with an old friend and having a revelation he's had a rich double life no one ever told you about.
So I'm visiting this church last week. I am impressed because the pastor there correctly calls out the fact that loneliness is a huge problem, even more so in the gay apocalypse that is post-Covid America. He is going wield his modest institutional powers to do something!
Open with strong female character with elite STEM skills and a clear head in a crisis situation. But then immediately make her unlikable due to a brazenly selfish and unheroic action. You can't like her. You can't really root for her. But she gets feelz over this stuff. I don't.
Each player's movement rate will tell you where they are in relation to each other WHEN THEY RUN AWAY IN ABJECT TERROR. For the ones who remain to fight, the actual positioning of the figures within the room is irrelevant. The fact that they are IN MELEE is all you need to know.

Most Traveller supplements are dragged down with unnecessarily complex rules systems and more elaborate and "realistic" descriptions of future societies. Every referee has their own clever explanation for the strange relics that are baked into the rules. 

HENCHMAN: ST 16, DX 12, IQ 8, HT 12. Broadsword 15, Shield 14, Hard to Kill - 2. Broadsword 2d+3 cut/1d+2 cr, Medium Shield DB 2, Light Scale Armor DR 3, Leather Pants DR 1, Pot Helm DR 4, Boots DR 2, $70. No encumbrance. 100 Points.
Most players are too stupid to leverage the windfall to a significant degree. 1:1 rules would of course strictly regulate the potential for upsetting the status quo, though-- even if they leveled every session, the party with the super psi would still have to train.
The ability of cavaliers to survive negative hit points is huge. Remember, it's not everyone survives to -10. In AD&D it's people that hit 0 exactly (or optionally down to -3) that can be brought back to town to recover.
The rationale behind restricting multiple characters per player is (surprise, surprise!) due to the assumed need to accommodate adventures that run across multiple sessions. Sad!
Next up, there is some stray random hints about what is coming however the players will not notice them unless they specifically ask for information about the random details that they won't know about unless SPECIFICALLY ASK ABOUT THEM. Players love this stuff!