Gameplay Systems Designer at Digimancy Entertainment. Founder, Designer, and Programmer at @Oil_Leak_Games
Feb 24, 2021 • 28 tweets • 8 min read
My thread on Kingpin went well so I want to do another this week!
For four years I was a combat designer on Volition's Agents of Mayhem and lead designer on the AoM DLC.
This week I want to talk about my work on Hardtack and adding mechanical depth. #GameDesign#CombatDesign
I want to jump into it but I also have a responsibility to set the stage. I'll compromise and link you to my last thread where I give a quick breakdown of AoM's mechanics and our approach to agent design.
For four years I was a combat designer on Deep Silver Volition's Agents of Mayhem and lead designer on the AoM DLC.
I learned a ton of design lessons from my work making kits for our agents and I wanted to dive deeper into my work.
So let's talk about the character Kingpin.
Quick recap for those who don't know. Agents of Mayhem is a third person open world action-shooter that focused on fast, nearly frenetic movement and explosive action.
You played with a squad of three agents each with a weapon, a special ability, and a super ability