Creative Lead at @BohemiaInteract Amsterdam. Previously designed Arma 3 Zeus, Eden Editor, and Laws of War. Modder at heart. Hard sci-fi enthusiast.
Oct 30 • 11 tweets • 4 min read
I remember playing the #OperationFlashpoint demo in 2001 and noticing attack vectors for entire battalions on the map. My imagination ran wild—was the game really that big?
Let’s talk about how we invent forces to create the illusion of a large war… and to run wargames! (1/11)
Wargaming—whether through board games or computer simulations—is used by real militaries and governments to play out scenarios, test strategies, and predict outcomes. It prepares armies for all eventualities. Why couldn’t it prepare game developers too? (2/11)
Sep 19 • 7 tweets • 3 min read
🌊 There's another authentic gameplay effect of the moon I've seen only in @ArmaPlatform—tides. Ever since the original #OperationFlashpoint, the sea would go up and down based on where the moon was in the sky. But not anymore since #Arma3. Why? A short thread🧵(1/7)
All official terrains in OFP, #Arma1, and #Arma2 simulated tides. The sea level would go up twice a day by more than a meter, and then recede again. Harbor piers that were previously almost submerged would suddenly be taller than most boats. (2/7)
Sep 17 • 16 tweets • 8 min read
🌕 It's the full moon tonight. But in many video games, it's magically the full moon every night!
Why is it so difficult to portray the lunar cycle realistically? And what are #gamedev tricks to make moon phases appear accurate? A thread 🧵 (1/16)
First, if a game doesn’t simulate a day/night cycle, devs can choose any moon phase that suits their artistic or practical purposes. It just so happens that levels in @Hitman, #Uncharted4, or #ObraDinn take place during the full moon. @LifeIsStrange even during two! (2/16)
Jul 22 • 15 tweets • 5 min read
As I'm starting to introduce my son to navigation in nature, I realized a lot of my knowledge comes from playing Bohemia games! A thread (1/15) 🧵
📍Most open-world games simply show your exact position on the map, like GPS in your phone. It's convenient, but it teaches you nothing. Arma on default difficulty used to do that for decades, but not anymore in Arma Reforger. So how else can you find your way? (2/15)