Lotte 'just an idiot' May ๐Ÿ’–๐Ÿ“๐ŸŒˆ๐Ÿน๐ŸŽฎโ˜•๐Ÿซ๐Ÿฉ Profile picture
Hi im Lotte and i make stuff. Gay useless lesbian/Yuri subtext/GameDev/Code Maid/Absolutely tired always/VIDEOGAMES: working on HYPER GUNSPORT/ACAB
May 5, 2021 โ€ข 17 tweets โ€ข 7 min read
Sup Friends! Lets do some Editor Scripting! theres a whole bunch of cool tech unity have added over the last year or so thats SO worth knowing about. Lets buildsomething with...

- [SerializeReference]
- TypeCache
- SerializedObjects
- ReorderableArrays

exciting! #UnityTips So heres the dream. We want to have a list of *things* that we can assign in the editor, and then at runtime we want to iterate though that list and do some *stuff*. its a simple idea! but untill recently, its been HELLA hard to implement something like this in unity!!
Feb 6, 2021 โ€ข 18 tweets โ€ข 7 min read
Sup Friends! lets build an editor tool together, we haven't done that in AGES! I need to preview a Texture2D in the inspector, and theres no easy way to do it without making a custom editor. Lets fix that by making a PropertyDrawer! Its going to look like this #UnityTips If you dont know, Property Drawers let us customize the inspector by adding a Attribute tag onto a property. As an example, lets add a Range drawer onto the Face index in my example code. Range is built into unity and is a good demo of the power we get from PropertyDrawers~
Jul 23, 2020 โ€ข 30 tweets โ€ข 10 min read
So Unity 2020.1 release today! lets dig though it and poke around at the new features together huh? One real big (and relatively invisible) change is Asset Import Pipeline v2 is now stable and the default! if you've not switched to it yet, I SUPER recommend it - it allows for hella fast switching between target platforms. being able to switch almost instantly is a gamechanger!
Aug 25, 2019 โ€ข 17 tweets โ€ข 6 min read
Heya friends! ๐Ÿ™‹โ€โ™€๏ธ๐Ÿ’– Have you noticed this new* button thats been on your Unity toolbar and wondered what the hell it is? ๐Ÿ›  WELL ITS ACTUALLY SUPER COOL! ITS CUSTOM EDITOR TOOLS TIME LETS LEARN โœจALLโœจABOUT THEM!!

(*well, new since 2019.1) So this new Custom Editor Tools system lets us write our own tools that are treated as first class tools, just like the inbuilt tools (Move, Rotate or whatever). They can draw UI to the scene view aswell as use the Handle API to manipulate objectsโ€ฆor whatever you want them to do
Apr 11, 2018 โ€ข 14 tweets โ€ข 6 min read
Ohh the new @unity3D Mathematics library is now up on github! github.com/Unity-Technoloโ€ฆ It looks a lot like the math api you use for writing shaders. Why use this over the current maths types? Well this is designed for Burst! It can do SIMD optimizations that makes this HELLA fast! Actually... lets demonstrate how much FASTER it is by making a tiny lil example with Unity C# jobs! lets do this in real time~ first, to use it you need Unity 2018.1, you can get the Matematics library from the Package Manager like this, also set the new .net runtime!