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Video game content spending increased 10% in July compared to a year ago, as 29% growth in console content spending and an 8% increase in mobile was partially offset by a 6% drop in spending on PC, cloud, and non-console VR content.
US Video Game market - 13 month rolling consumer spending by month and change versus prior year.
1998 - Big year for The Legend of Zelda: Ocarina of Time, which finished on top.
Year-to-date consumer spending was flat when compared to the same period in 2022, at $21.8 billion.
US NPD VG - Dec 18 tracked spending across VG HW, SW, ACC & GC totaled $3.4B, +2% vs YA. Gains in Accessories and Game Card spending offset declines in Hardware and Software spend. This is the highest total tracked consumer spend for a December month since December 2015.
US NPD VG - November 2018 tracked spending across video game Hardware, Software, Accessories & Game Cards totaled $2.7B, flat vs YA. Gains in Hardware, Accessories and Game Card spending were offset by a decline in Software due to the shift of the launch of Call of Duty to Oct.