Hobby game dev, making retro style games: https://t.co/Mb7qXNtOju and public domain C libs: https://t.co/tGsN1QbZiI
Feel free to DM me about anything
Apr 26 • 20 tweets • 9 min read
"dos-like" is a mini-engine/framework I made a couple of years ago. It makes it easy to make games and other things with a 90s MS-DOS look and feel, but using a modern C compiler and running on Windows, Linux, macOS and in the browser using WebAssembler.
It is very easy to start using. If you are on Windows, all you need to do is download the zip file from my itch page, unpack the contents, and you have everything ready to make standalone executables - there's no setup, nothing to install, no dependencies. It is all ready to go🙂
Mar 7, 2024 • 11 tweets • 5 min read
Have you ever thought about playing around with the original DOOM source code? I'd recommend it, it is really nice.
But if you grab the original source code release, it is not very easy to get it to build.
So I wanted to share this quick fix-up for it, making it easy to build
The repo is here:
and to build it, you just go:
cl doom.c
or
tcc doom.c
no need to install any dependencies or use any build systems.
This version is for windows and wasm, but might not be too difficult to port to mac/linuxgithub.com/mattiasgustavs…
Nov 1, 2023 • 12 tweets • 5 min read
A quick and easy way to start making something fun in C.
You know have the same code built into a stand-alone html file, that runs in the browser github.com/mattiasgustavs…
Jun 13, 2022 • 33 tweets • 21 min read
I’m going to do a 🧵 about making retro-style games in C/C++, and also about getting them to run in a browser.
So, for a good few years now, I’ve been working on various game projects and jam entries, all in a retro style, using C/C++. All the while, I’ve been looking to simplify things - fewer dependencies, simpler code, simpler build process, etc