Creative Director on an unannounced project at Ubisoft’s Quebec City Studio. I stream at https://t.co/1YQc5LQ1Eq.
Jun 11, 2018 • 16 tweets • 3 min read
Probably not a fresh take, but whatever. Let's talk about Fallout 76 for a minute, yeah? Specifically: Why didn't they make a proper sequel?
This is all based on my conjecture and some experience making RPGs, no insider insight.
I think we can take as a given that if Starfield and Elder Scrolls are presented as core single-player games, they are going to be in the same vein as the core Fallouts and Elder Scrolls games. Content-heavy, utterly massive worlds.