Bradford C. Walker Profile picture
Man of the West, Historian & Gamer. Based Nationalist. The Leading Crippled Voice in Fantastic Adventure Media. SJWs are Satanic. #PulpRev #Superversive
Jan 16 6 tweets 2 min read
Your Elf Fighter/Magic-User Image Your Dwarf Fighter/Cleric Image
Jan 15 4 tweets 1 min read
One of the best things you can do to clarify your mental images of unreal things is to copypaste their written descriptions into an image generator and let the bot cook. Maybe, just maybe, you've been wrong for a long time. I'm filtering them with a specific art style folks are going to be familiar with to make obvious how wrong some of these have gotten.
Jan 12 4 tweets 2 min read
BRODUM. Men at arms.

Sassinid-inspired Image
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Tang-inspired Image
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Jan 11 4 tweets 2 min read
BRODUM Mecha

Byzantine-inspired Image
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Tang-inspired Image
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Jan 11 4 tweets 2 min read
More BRODUM small craft. Tanks. Sassinid-inspired. Image
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Tang-inspired. Image
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Jan 10 5 tweets 2 min read
More BRODUM ships. Now doing smaller craft.

Sassinid-inspired fighter(?) Image
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Tang-inspired Image
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Feb 23, 2025 14 tweets 2 min read
Grok And Tabletop 🧵

Major Plot Up Front: Tabletop Slop Merchants are cooked. x.com/i/grok/share/j…
Feb 16, 2025 10 tweets 2 min read
Do you need supplements if a tabletop game is a competent product, meaning that it is a turnkey product that is complete and comprehensive given its stated aims?

No, you don't.

You also don't have a commercially viable business if that alone is your business. The incentive that designers and publishers have followed since the 1970s has been to create viability by crippling the core of the business (the game) to create room to sell solutions to problems they created.

The other way is to gaslight people into doing it- Rule Zero.
Apr 17, 2024 16 tweets 2 min read
In light of GW Doing A Dumb, time to talk about IP Forking There are two forms of forking. We'll call them Formal and Informal.
Feb 9, 2024 7 tweets 1 min read
What _is_ clear is that, regardless of your take on the hobby, what is severely lacking is CLEAR TECHNICAL WRITING in hobby rules manuals.

You MUST break it down to Explain Like I'm Five levels of simplicity and specificity. It has to be "Do this, exactly like that, and (do the other thing)."

Keep the big words to a minimum. Keep the jargon to a minimum. Flowcharts help a lot.