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A common misconception about Representative Learning Design: The games need to fully represent the game.
In this thread I'll breakdown each of the Environment Design Principles and then I give some practical tips for coaches on what they need to know to apply them in their own sessions
By designing learning environments that are safe yet uncertain we can develop players that are better able to adapt and make decisions.
Skills are performed with more success and with more desirable movement patterns when the size of equipment is matched to a player's developmental stage.https://twitter.com/15518965/status/439143430120558593
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The 5 insights that stood out for me were:
Sometimes the full scale version of the game would be too difficult for the learner, especially at the early stages of learning. If we 'threw them in at the deep end' they would be overwhelmed and really struggle.
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