Nate Purkeypile - The Axis Unseen 🤘🏹🔥 Profile picture
A heavy metal horror game where you hunt monsters from folklore. 🤘🏹🔥Wishlist The Axis Unseen on Steam: https://t.co/CnSM7YlkqM Before: Skyrim, Fallout, etc.
Jul 8, 2023 9 tweets 4 min read
I recently had someone ask me about my thought process behind city building and cluttering locations.🗺️

I've built places for Skyrim/Fallout such as Diamond City🔷, Little Lamplight🕯️, Paradise Falls🍔, Underworld💀, Crater🛰️, etc. 🐉☢️

So here's a little thread about it.🧵 The way I build spaces is probably closest to acting or writing.✒️

I put myself in the shoes of whoever was in that space. If I lived here, where would I sleep?😴

Where would I keep my stuff?🧰

Where would I eat?🥪

What would I do for fun?⚽️
Jul 7, 2022 9 tweets 7 min read
A lot of people ask me why I left to be a solo indie dev after 14 years at Bethesda working on games like Fallout 3, Skyrim, Fallout 4, Fallout 76 and Starfield.

There's a lot of reasons why, so I figured I'd do a little thread on it. 🧵 Fallout 3, Skyrim and Fallout 4 all won a ton of GOTYs. Each time I made one of those games I tried my best to make it the best possible game it could be.

For instance, from Fallout 3->Skyrim->Fallout 4 I worked with people like @JoelBurgess to make levels far more unique.
Jul 6, 2022 4 tweets 3 min read
Why are there so many similar creatures in folklore all around the world?

They are all from a world outside our own, connecting places all over.

In The Axis Unseen, you can find and hunt these creatures from folklore. #wishlistwednesday I'm making this game as a solo indie developer using Unreal Engine 5 after 14 years at Bethesda Game Studios where I worked on games like Fallout 3, Skyrim, Fallout 4, Fallout 76 and Starfield.

You can wishlist The Axis Unseen here:
store.steampowered.com/app/1807810/Th…
Jun 22, 2022 8 tweets 3 min read
Game development is full of hacks and tricks to get things to work. A lot of people know about the "train ride that is actually a helmet" trick, but another one is the explosion of the mansion in Point Lookout.

It is a total hack and also the most confusing thing ever.(thread) In Point Lookout, the mansion explodes, but we had no way to toggle distant things off. Distant buildings and trees were all just one static set.

So what to do? It needs to explode and go away and we can't have the mansion suddenly show up when you walk further away...
Aug 17, 2021 9 tweets 3 min read
So, I have a story about the Skyrim Intro and how hard game development is.

That intro is famous now, but back then, it was just that one thing that we had to keep working and working on forever. I lost track of how many times I've seen that cart ride. Easily hundreds. (thread) See the issue with that cart ride is that it's not just a cart on rails. That cart is physically simulated. Why you ask? Good question.

So anyways, this meant that all kinds of things would cause the cart to start to freak out and fly off the road.