Nick Crosgrove Profile picture
Creative & Gameplay Lead @FateboundGames! Senior Gameplay Engineer @question_games! Husband, Dog Dad, He/Him
Jun 17, 2023 14 tweets 3 min read
As Promised, 10 More Tips for using the Gameplay Ability System in #UnrealEngine!

Thanks to all the folks that Followed, but especially who suggested their own tips. The previous thread is linked Below! Link the to Previous Thread!
Jun 15, 2023 25 tweets 5 min read
It's my Birthday, so I'll post a little knowledge sharing with regards to how I've been using the excellent Gameplay Ability System in #UnrealEngine for the past two years.

Here's 24 Tips about using GAS. I tried for 34 (My age), but New Twitter Sucks. Image 1. Wrap the core classes in a C++ Wrapper inside your own codebase.

Even if they're just stubs, having the base C++ class you use for your blueprints later within your own code will speed up the process significantly and reduce your refactoring burden later.