When applying for a level design job there is often a test so the company can get a clear idea of your abilities. If you aren't expecting this it can be a bit scary so I have made a mock test and broken it down :)
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This is an example of a level design test. Once you learn the template you can start to imagine what kind of tests different kinds of studios might ask you to complete. There is definitely a pattern (at least in my experience)
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May 31, 2020 • 22 tweets • 10 min read
Gonna make a thread of fun #leveldesign tips that I have noticed while on walks over the last couple of weeks.
Please add your own bellow too :)
1) Even in a purely natural environment you can still lead the player with paths and portals. This is a dried up river bed :) 2) You can clearly differentiate between walkable surfaces and non-walkable surfaces by building them from a different material or colour.
Grass can't grow on steep surfaces so it can be used to identify walkable terrain. :)