Field of Dreams Profile picture
Designer at Wildflower. Previously at Media Molecule on Dreams, & Naughty Dog on Uncharted & The Last of Us (He/him)
Sep 1, 2020 12 tweets 5 min read
#LeveldDesign Tests!

When applying for a level design job there is often a test so the company can get a clear idea of your abilities. If you aren't expecting this it can be a bit scary so I have made a mock test and broken it down :)

(1/10) This is an example of a level design test. Once you learn the template you can start to imagine what kind of tests different kinds of studios might ask you to complete. There is definitely a pattern (at least in my experience)

(2/10)
May 31, 2020 22 tweets 10 min read
Gonna make a thread of fun #leveldesign tips that I have noticed while on walks over the last couple of weeks.

Please add your own bellow too :)

1) Even in a purely natural environment you can still lead the player with paths and portals. This is a dried up river bed :) Image 2) You can clearly differentiate between walkable surfaces and non-walkable surfaces by building them from a different material or colour.

Grass can't grow on steep surfaces so it can be used to identify walkable terrain. :) Image