Narrative Lead at Hinterland. Previously at EA, Arkane Studios (Dishonored 2, Death of the Outsider, Deathloop)... ''She awoke -- and wanted Mars.''
Aug 4, 2020 • 13 tweets • 2 min read
I often see Twine being recommended to beginners looking to create a proper #NarrativeDesign portfolio, and while it’s very good advice I would like to clarify some expectations that might go with it.
A lot of newcomers to the craft seem to think that interactive story means player choices and consequences. While it’s true for a certain kind of projects, it’s certainly not the epitome of narrative design.
Jun 17, 2017 • 59 tweets • 6 min read
Alright, I'd better get started :D It will of course be based on the particular kind of games I worked on (Warning: probable Frenglish)
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by @RadioSachka view original on Twitter
1. Narrative design = creating an inhabitable fictional space through game mechanics and conventions. Story comes second, always.