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Feb 22 • 15 tweets • 3 min read
IDK if its just my environment, but I've seen an uptick of game education (youtubers/schools) advocate to focus on Verbs in game design. I have some 'Thoughts TM' on that... A thread!
#gamedev #gamedesign #indiedev
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If you're not aware, Verbs initially meant a player's (not your character's) input: a human's interaction with a controller. Push A Button in real life will execute a character's Action in-game is the Verb "push button". You can also, hold, drag, gesture, these are all Verbs
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Jan 30 • 16 tweets • 4 min read
Let's do a little #gamedesign thread. I want to talk about a concept regarding balancing I've been falling back on for a decade now: the Weakness Pentagram. If something sounds that metal, it HAS to work right??
#gamedev #indiedev
1/16
As you enter a stage of feature creep or critical content mass in your game, balancing becomes exponentially harder. It helps greatly to have a well-defined guideline: an overview of the roles/categories and their relationship. This little trick helped me a great deal!
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