In search of Bæuty. Sr UX @ DoubleDown in Seattle, PIT @ ASU. AR + hospitality. RPG nerd. Proprietor, The @_SecretCellar_ podcast. He/him.
Mar 30, 2020 • 25 tweets • 7 min read
Alright kids, gather round.
A few of you may remember that my 3yo discovered a door in our ceiling, and has been asking about what’s inside.
Her eyes were wide: “Papaí... there’s a DOOR... on our ROOF!!”
I’ve been stalling for a few weeks, but I told Emma we’d get a ladder and climb up there to see what’s behind the door.
I happen to know there is... an OLD RUG up there. Meh.
Let me tell you all a bit about Invisible Sunless Sea.
1/
Sunless Sea is a literary survival horror computer game by Failbetter.
Like Invisible Sun, it’s surreal fantasy, though Victorian in flavor rather than Art Nouveau-era. The two are a wonderful aesthetic match.
Images, concepts, writing flow easily between the two worlds.
2/
Apr 30, 2019 • 13 tweets • 4 min read
I am normally disinclined to publicly pat myself on the back. But today, I think it’s good.
So I’m going to! And it’s going to be a thread.
I left work an hour early, and bought myself a drink. I may buy another. 1/
I just sent off a draft for an essay I was invited to write — for a physical book!
This is not, objectively, earth-shattering. It is a short essay, 800 words, part of a larger anthology. Writers-who-write-things do this (and much more) every day, with discipline.
BUT!
2/
Dec 27, 2018 • 12 tweets • 3 min read
Hi, TTRPG friends. Help me think through this:
What would be required, both mechanically and in terms of expectation-setting, to create a truly fun/engaging “walking simulator” style one-shot?
I (finally) just played through @GoneHomeGame, so it’s v much in mind.
Or is this just a bad idea, poorly suited for the medium?