You're doing #UE5 logging wrong! A short thread on Unreal's new structured logging system introduced in 5.2.
The new UE_LOGFMT macro is easier to use, allows for positional and named fields, and supports most basic types (booleans, integers, floats) + some core engine types (FString, TArray, FDateTime, etc.). Readable formatting strings are the new rage in 2023, I hear.