So here's a thread on Linework process & my learnings from this project:
1/12
Linework is a topic Tech-Artists think a lot about—It’s partly why I started this project:
2/13
Like w/ any Realtime Shading Feature, the best solutions balance Fidelity, Workflow, & Performance.
The general problem with linework in games comes down to Texture res vs. Memory, and Compression-artifacts/Pixelation—especially if players can get really close to objects.