Steve Z Profile picture
Ex: Stylized Rendering Tech-Art & RnD @RiotGames 👊🏻, Tech-Art & AR Prototyping @PokemonGoApp, Indie. Made @InnerSpaceGame.
Aug 7, 2022 14 tweets 8 min read
Got some LINEWORK comments on my Lantern post
So here's a thread on Linework process & my learnings from this project:

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Linework is a topic Tech-Artists think a lot about—It’s partly why I started this project: ImageImage 2/13
Like w/ any Realtime Shading Feature, the best solutions balance Fidelity, Workflow, & Performance.

The general problem with linework in games comes down to Texture res vs. Memory, and Compression-artifacts/Pixelation—especially if players can get really close to objects.