oh hey i program and make games and stuff | created A Short Hike https://t.co/I0Epd3AHzL | itch: https://t.co/JFJAe58vju | he/him
Apr 2, 2019 • 7 tweets • 4 min read
I've been asked about how some of the effects in A Short Hike were achieved, and I thought I'd share some resources in this thread! It is #unitytips day after all :)
Firstly, I wouldn't have been able to make the terrain without triplanar mapping. It uses the normal of the terrain to decide which texture gets shown. Super useful for automatically texturing these cliffs! Here's an example of how to implement it: github.com/keijiro/Standa…