Nathalie Lawhead Profile picture
games & silly software ~making Electric Zine Maker and other stuff ✨ https://t.co/XFRNP7Lyo2 https://t.co/rLyNTax8Pz 🌈 https://t.co/zLHNkwYlXz 💕
Sep 18, 2021 4 tweets 1 min read
re-reading a lot of this i'll just say this again:
"it really fucks with your sense of self worth that your humanity & right to safety was somehow “controversial” or even a talking point."

i'd like to not have to go through all this stuff to share it. i feel gross again 1/4 and i'll make it clear that i don't think i have friends here. it doesn't feel like it. not after all this. i don't believe in friendship anymore. i don't think good people even work in games or game journalism.
Aug 15, 2021 39 tweets 16 min read
if this bullshit is still the going narrative then i’m posting all the receipts because that’s absolutely not what happened.
you all subtweeted me, sent your following at me, and when some of *your own* following called you out on it you made a big deal about getting “harassed” ImageImageImageImage that journalist’s following kept reporting my account, and when my sister was asking people to contact the parent company about the article, that same (uninvolved) journalist tweeted that contacting the parent company won’t work, then deleted that tweet
Jul 22, 2020 21 tweets 4 min read
it's wild to see stuff like this because there were SO MANY women that spearheaded this technology and were part of the movement to drive it forward, including at Macromedia, but we are literally never mentioned.

1/19
here's a thread, do read (you owe us that): i still make Flash games today, but that's only brought up when it's to put me down (haha! you still use Flash? so dumb!)... my "Flash games" won a Nuovo Award fwiw + more than a decade of other influence and recognition that gets put down too often...
ok but enough about me:
Nov 16, 2019 6 tweets 2 min read
rt-ing this one last time because all the supportive talk surrounding Apple Arcade makes me uncomfortable when, at the same time, this is happening. also most of the commenters to what I wrote really didn’t read the entire post (or are even macOS users, so really have no clue). I even tested on computers that upgraded and this should be much more worrying than it is. this has serious repercussions to devs like myself.
Nov 7, 2019 24 tweets 5 min read
An update for those of you that can't run my games anymore on OSX because of Catalina.
I'm so sorry about this...
I'll probably write a post about this, breaking it all down for you, but the situation is as follows.
(from my point of view, and own experiences with Apple)
[thread] Apple has a long-standing history of being pretty horrible to developers like me. My experience of having my work on the App Store for iOS has been nothing short of a nightmare.
Jul 4, 2019 4 tweets 1 min read
thoughts lately:
a very cool talk topic would be about UI that encourages casual interaction... like building tools that feel "low stakes".
sort of what casual games are to games, but casual tools and making UI spaces that encourage being creative without obligation... i think people look back at early edutainment software or art tools (like creative writer) so fondly because it very much felt playful and low stakes (UI was colorful and cryptic). i also suspect MS Paint meant this too and that's why some of this stuff sticks around for so long.
Feb 11, 2018 15 tweets 5 min read
Some games that I've been introduced to (or re-introduced to lol) these past couple of weeks that inspired a few interesting discussions since.
I'm sharing here, in no particular order, because it might inspire you too!
(includes observations about comedy in games at the end) The Wacky World of Miniature Golf

this one inspired a few really fun conversations.
it's funny but in a unique way. also the exaggerated cartoon style.
Nov 26, 2017 6 tweets 1 min read
If games are art then we have to embrace the idea that they don't have to be fun. Art is not always fun. It covers a wide spectrum of emotions, and concepts. 1/6 I did not make "Everything is going to be OK" to be fun. Making this entertaining, I felt, would devalue the messages. It felt wrong to frame these topics as "fun" because they are not. 2/6