codeman38 Profile picture
Personal account of Cody, natural language processing dev / video game font geek / 1997 Nat'l Spelling Bee alum. Asexual, autistic, nonbinary (they or he).
Apr 12, 2020 22 tweets 13 min read
It's 1997 #SpellingBee rerun time!

Feel free to mute #SpellingBee and/or #BingeTheBee if you're not interested in my tweets about this. If you're wondering who this pronouncer is, that would be Dr. Alex Cameron, who passed away in 2003.

And yes, associate pronouncer Jacques Bailly is the current pronouncer.

#SpellingBee #BingeTheBee
Apr 4, 2020 9 tweets 2 min read
I've recently had to participate in some Zoom calls where some participants were using computer audio and other people were using the phone bridge.

This really highlighted how much more difficult it is for me to understand people over the phone.

(thread) It took *much* more effort for me to understand what the phone callers were saying than the callers with webcams.

And it wasn't just a side effect of lip reading — even when I looked away from the screen, I felt much less fatigued listening to the webcam callers.
Nov 29, 2019 12 tweets 4 min read
This is a thread about a font that's appeared in a lot of video games over the years, and how it was surprisingly challenging to track down its true origin.

And no, it's probably not the one you're thinking of (though that one has an interesting story as well!). If you were playing video games in the 1990s, you've probably encountered this comic-style font. It's appeared in _Mortal Kombat_, _Star Control 2_, various cartoon-related licensed games, and a whole bunch of DOS shareware titles, among others. Sub-Zero's backstory screen from the arcade version of _Mortal Kombat II_Credits screen from Apogee's _Crystal Caves_ for MS-DOS.