Deliberate designer & empirical philosopher of playful & engaging things. Professor @imperialdyson. Ex-associate @whatsthehubbub. EiC @GamesACM
Aug 12, 2022 • 18 tweets • 5 min read
Game research, design, #gamestudies peers: I haven't been as intellectually excited about anything like this in a decade (maybe since SDT). In this paper, we propose a new theory for why we enjoy uncertainty in games, drawing on predictive processing. A 🧵 frontiersin.org/articles/10.33…
The paper fuses games research with cognitive science and philosophy of mind thanks to my wonderful collaborators @Marc_M_Andersen, @JulianKiverste1, and @PredictiveLife. And humbly-not-humbly, I think it could help transform how we understand gaming motivation and 'fun'.
Jul 4, 2021 • 7 tweets • 2 min read
One sign of a good thread is it prompts another, so here goes. YES, many designers want go get things right, while certain biz practices are about just shipping it = time to market and maturing with the customer. AND …
I think on another level, both are trying to do the same thing: finding product-market fit via iteration. The Double Diamond “in-houses” this process: we iterate prototypes over UX research and usability tests and the like. …