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If you want the Nomura answer, he basically had an entire 5 minutes angry rant after being told about this, and the translator probably realized he shouldn't even try to translate it and just said "yeah he said his games should just be called RPGs"
The writer, the same for both articles, highlighted the romance in Horizon FW and takes it as a victory, despite the romance being optional, despite Aloy herself having flirtatious dialogue with male characters, despite being only in a DLC.
Yoshi-P says Matsuno was the first time he was aware of feeling a "creator" behind the work. He says Matsuno games have a human touch and felt that they reflected Matsuno's thoughts and feelings of the time.
This event is called one of the most famous events in MMORPG history and even has its own wikipedia segment. It happened in August 9, 1997. en.wikipedia.org/wiki/Lord_Brit…
He wants to emphasize that a game dev can bring a level of uniqueness and personality through a restrained set of parameters for things like characters or monsters rather than a large one.

Also Clive Rosfield is totally a Matsuno-ass name like Ashley Riot and Sydney Losstarot when you think about it. 
https://twitter.com/Grasshopper_EN/status/1572601796039741440This is what they're using as reference with the staff, and what Suda has said they're paying proper attention this time because they want to nail the open world part this time.
https://twitter.com/famitsu/status/1641092943502249984
https://twitter.com/TravisDiesAgain/status/1641095793363804160
Yoshi-P says one of the main themes in FFXVI will be the clash of values and ideals, and how the dominants think about the state of the world considering the power they wield.

First of all, Kato already had experience in the industry before joining Square, being involved on the Ninja Gaiden 1, 2 and 3 and then working with Gainax on Nadia and Princess Maker 2.